The Spine documentation page provides further information about tools and data formats. See the Spine Runtimes Guide for detailed information about using the Spine Runtimes.
If others want to do that, they'll need their own Spine license.įor the official legal terms governing the Spine Runtimes, please read the Spine Runtimes License Agreement and Section 2 of the Spine Editor License Agreement. Then you can distribute your software containing the Spine Runtimes however you like, provided others don't modify it or use it to create new software.
In order to distribute your software containing the Spine Runtimes to others that don't have a Spine license, you need a Spine license at the time of integration. Please make your users aware of this requirement! This option is often chosen by those making development tools, such as an SDK, game toolkit, or software library. You can integrate the Spine Runtimes into your software free of charge, but users of your software must have their own Spine license. You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge. This GitHub project hosts the Spine Runtimes which are needed to use Spine 2D skeletal animation data with various game toolkits.